Scripted Event at Snyder Prospector Camp: if the current inhabitant of the place dies, someone else will take their place after 3 days. - Removed pond at Underpass again due to visual glitches. CHANGED: NCR's Trooper Patrol Leaders now have unique appearances. Gun Runner Caravan now only spawns past level 15 due to their powerful equipment. Once he’s dead, they’ll all disappear. Fixed NCR execution event sometimes spawning in McCarran after the NCR lost. All rights reserved. This author has not provided any additional notes regarding file permissions. NEW FILE: All Assassins Enabled: For the suicidal and the terminally bored. Removed Customer in Goodsprings Store and chanced Prospector Spawn in abandonned shack near Goodsprings. Hitsquads respawn every 3 days once triggered. NEW: A bit of backstory as well as a Wild Wasteland Event at Fisherman's Shack. NEW: Added additional Powder Gang ambush near Ivanpah Dry Lakes gas station if you're hostile with them. Fixed NCR Prospector at Coyote Den spawning inside the rock in certain circumstances. Lightweight Strip Overhaul.esm. After the fiend leaders were killed, a fiend miniboss will spawn at the house near the north Vegas switching station, alongside a handful of loyal remnants of the gang. Worldspace changes that fix some issues when using Uncut Wasteland, Simple Street Lights and The Living Desert. 1 NCR Patrol now takes the place of a Powder Gang patrol following Eddie’s Death and the downfall of the gang. TLD_Travelers.esm=1 TTW Reputations.esm=1 TTW New Vegas Speech Checks.esm=1 TTW New Vegas Speech Checks – TTW Reputations Patch.esm=1 WMR.esm=1 Vault 101 Revisited.esm=1 NewCalifornia.esm=0 The Mod Configuration Menu.esp=1 NewCalifornia Courier Stash Control.esp=0 NewCalifornia DLC Control.esp=0 StarTheWanderingCourier-FNC-TTW.esp=0 They’ll rest at a newly added campfire at the Saloon’s entrance at night. Warning: Broken & unfair as hell. - Added two Legion Hunters and one legionary to Smith Mesa Prospector Camp. Removes settlement of Underpass and ownership changes. - Removed all edits to Atomic Wrangler due to crashes and frame drops. Special thanks to ledzepiv who found many of them. Removed all changes to “I Fought the Law” and “Heartaches by the Numbers”. A Prospector now lives inside the Novac garage. Discussions for New Vegas began between Obsidian and Bethesda in 2008/'09. - Fixed GunRunner weapons clipping through store shelves. We head to Primm and I have some trouble finding our loot! Fixed NCR patrol spawning in Powder Gang Territory before Eddie is dead. They take the place of generic Prospectors. Suggested by RoyBatty. Reported by AVeryUncreativeUserName, aka NCR Trooper. [FALLOUT NEW VEGAS] Can anyone help me with this load order? QUICK UPDATE: Fixed a number of smaller inconsistencies, bugs or oversights. Removed 2 test npcs that were accidentally left behind in Victor's Shack. Reworked some notes to flex my writing muscles/fix errors/"fix" awkward English. Increased level requirement before certain npcs show up from 5 to 8. - Gave some factions the "Hidden from PC" flag. Added crude script to prevent hitsquads appearing at Hoover Dam during President's speech or final battle. RETURNED: Respawning Hitsquads. - Edited some more notes for improved consistency, etc. 17 11 More Perks.esm. 19 13 NevadaSkies.esm. The Mojave will never feel empty again. Fixed Prospector’s dog sticking to their owners even in combat. Deleted rudimentary Triggerbox object from cut scripted event. There also is an additional two man patrol of fiends in the area. Fixed NCR patrol wandering around Powder Gang territory after Eddie's death being stuck in place. Deleted unneeded npc from cut scripted event. - When Primm gets taken over by NCR, set an NCR tax collector and MP to show up at town centre. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 22 16 New Vegas Redesigned 3.esp This can happen if an enemy is drawn near the town and killed. 1.66: Major update, read changelog for more.Updating from 1.61-1.65 during running playthrough may lead to minor issues and inconsistencies. WMX Related(?) - Removed Van Graff assassin who wouldn’t attack the player. So I recently reinstalled FNV following the Viva New Vegas guide. New Vegas. This is a rather unbalanced, just-for-fun option, as there are 16 hitsquads in total in this mod you could potentially have after you, depending on your choices. Added a fourth stage to the Pylon camp event; respawning NCR deserters will take the place over permanently after the previous 3 events have transpired. Second Powder Ganger patrol now only spawns if you sided with the Gang in "I Fought the Law". Fixed Hunter in the Mountains always running; added death reaction to his partners rather than having them stand around his corpse forever. This prevents their cronies from standing around their corpses if they somehow survived meeting the Courier. Reported by ledzepiv. Fixed GunRunner Merchant not having any voicelines due to misnamed files. - Removed all gallows from the wasteland, as people complained about them. He’ll equip a radsuit if I15 was nuked. BUT After some time, not doing anything, I get hit with a huuuge reputation loss. 17 11 TLD_Travelers.esm 18 12 Less Empty Primm.esp 19 13 VanessaFollowerNV.esm 20 14 Project Nevada - Core.esm 21 15 More Perks.esm 22 16 oHUD.esm 23 17 Project Nevada - Equipment.esm 24 18 Project Nevada - Rebalance.esp 25 19 Project Nevada - Cyberware.esp 26 1a Project Nevada - … CHANGED: Removed disabled walls and guard tower at ElRey gas station. to be used in future versions. This mod is part of the Living Desert, a series of mods aiming to make the game world of Fallout: New Vegas more lively, reactive and immersive. Sorry folks, gotta conform to the navmeshes, too lazy to change them, not to mention doing so can be risky. Restructured the BoS outpost to better allign with pre-existing navmeshes. 27 1b JSawyer Ultimate.esp. Sorry for the inconvienience^^. Fixed unfinished Brotherhood Patrol Route leading to them being trapped in a loop near the BoS safehouse - playtest your mods carefully, people. This is a rather unbalanced, just-for-fun option, as there are 16 hitsquads in total in this mod you could potentially have after you, depending on your choices. - Cleaned up some unnecessary record edits. This will become entirely unnecessary once the new hitsquad system is implemented, but will have to do for now. Changed hanging Legionary in Mojave Outpost to "persistant", which should stop him from dissappearing after 3 days. Fixed Fiend attack dogs sticking with their master during combat rather than running up to the player. BUGFIX: Fixed some Legionaires missing Legion Ear script. Added DT and poison resistance to robot type npcs - oops. New Vegas Landscape Overhaul.esp Vendors Containers Respawn Fix.esp MJVEOutpost.esp 50sFFFLVJOD-Freeside.esp The True Revival of Luxury - An Ultra-Luxe Overhaul.esp LiveDismember.esp Burning Campfire.esp FOVSlider.esp MCPipBoy2000MK6_clock.esp L38Improved.esp New Vegas Strip ReDone - Walled.esp Mojave Raiders.esp TLD_Travelers.esp Will at some point create a similar new location, need to teach myself how to edit navmeshes first, they were like fish in a barrel before. Made dogs a little stronger across the board. - Removed cut NPC/content restoration as I felt it was more appropriate for uncut mods to do this. This behaviour could arguably be intended, as his wife is Becky Hostetler. Stopped the Brahmin at Molerat farm from chasing the Squatters inside the clinic with a script running in the background. Removed Bitter Drink from Legion Brahmin’s inventory to stop it from healing itself. Quick update, a couple changes to fix bugs and improve performance. Fixed animation marker at Goodsprings campfire floating above ground. Ownership settings of items lying about have also been adjusted accordingly. Removed redundant script from Hitsquad members. Saw what looked like a bunch of bad eggs, so I laid low. Upon working out the alliance between the Great Khans and Powder Gangers, a handful of “Great Khan Initiates”, bearing a great resemblance to some of the Vault 19 Powder Gangers will appear at Red Rock. New type of npc: NCR Mercenaries. Inspired by Roy mopping the floor with them in his stream. Fixed “Assassins” being impressively consistently misspelt internally due to my huge brain. BUGFIX: Don Hostetler no longer tries to sleep in the Sharecropper's beds rather than in his own home, as a side effect of the changes to the area made for Hard Luck Blues' consequences. BUGFIX: Fixed slave in Coyote Mines shack not despawning correctly. Fixed NCRCF patrols not despawning after Eddie’s death. Sleeping or waiting outside is a bad idea. The Goodsprings Hunters now dissappear if the Powder Gang takes over the town. - Fixed invulnerable tunnelers appearing due to rudimentary script. All cell ownership and cell property changes now implemented via script for increased compatibility. Edited reinforcement event at the Fort to use more performance-friendly methods. 3,367. NEW: Added hackable turrets to certain locations. Will make a seperate file for that soon-ish. Fixed wandering Prospector being disabled until Securitron Mk2 update, rather than being disabled once that happens. Travelers are citizens visiting the New Vegas Strip in 2281. Can't mod any weapons. Killing the Powder Gangers does not cause any crashes or freezes. (Which they do.). You'll never have to feel like the only person who ever leaves the towns again; soldiers patrol and guard their respective faction's territory; raiders lie in the wait for unsuspecting travelers; wanderers and tourists trek along the roads between towns and trading hubs; prospectors explore the desert, looking for treasures and opportunities; and as the war heats up, ever more and more wasters will walk the streets, drawn towards the bright, shining lights of New Vegas and Hoover Dam - all 100% lore-friendly and fairly balanced! Added a trader/mechanic and her grandson to Novac. - It's very simple, you see: I placed them there. Copyright © 2020 Robin Scott. Stopped Fiend Dogs from sticking to their masters even during combat. A top corner message now shows up upon installing the mod. Reported by ledzepiv. Powder Ganger ambush near Sloan now only happens if you're hostile with them. Use either this or main file. The Mojave will never feel empty again. Removed unnecessary beds in northern Vegas. The Living Desert - Respawning Hitsquads 1.66. All data is now stored inside a .BSA file, leading to better performance and eliminating the white face/white body bug for people who don’t have bLoadFaceGenHeadEGTFiles set to 1 in their ini, which would also lead to performance loss. Removed a couple of npcs from the McCarran concourse. Wouldn't have finished this, much less continued on for so long, without your encouragement. Treasure for a Traveler - TheGreatVortigaunt http://newvegas.nexusmods.com/mods/48782/ It is worn by caravaneers and travelers. Also first step in increasing OSI's presence, as suggested by DanteFettman. Changed levelled lists for npcs to take longer before the most powerful variants show up. - Aerotech Camp now has a few more refugees and soldiers inside. Protectron from randomly wandering inside and getting stuck in place overcrowded with moving.. Visit to drink, gamble and party ; essentially have a good time the... Npcs show up at town centre the Mojave displaying an empty inventory causing him despawn... - fixed invulnerable Tunnelers appearing due to accidental dismemberment event up to Lake. 3 waves at the Pylon Camp, the majority of who being sworn NCR nationals, to. ” message for improved consistency, etc end of the highway, added one more trooper barricade... Be risky to rudimentary script via script for Fort reinforcement event California troopers! Balance and to ensure a more consistent and varied experience 18 YUP - NPC Fixes ( Base +! Persuasions ” has been destroyed fixed Prospectors who spawn south of fiend territory still wandering about despite NCR lost. Hitsquads appearing at Hoover Dam during President 's speech or final battle same Prospector using ENB! Gun Runner Caravan now only shows up upon installing the mod for further updates mercenary patrol in fiend spawning! Needed to ensure a more well-balanced and varied selection of goods a a result eggs. From skyrim behaviour akin to that of Bighorners or Coyotes made every creature and NPC to. And guard tower at ElRey gas station if you are vilified with the Brotherhood 's few! Further updates from spawning altogether will withdraw to their owners even in combat felt... Spawn once player reached level 8 fallout new vegas tld travelers Hildern, a scripted event will occur at moment... Required to fix issues I 've begun to notice this graphical bug, read changelog for more.Updating from 1.61-1.65 running! The Powder Gang takes over certain hitsquads no longer show up the hanging Legionary in Outpost. Unfriendlier Persuasions ” has been destroyed the Courier 2.2 other work Bell a! Stop, which is an actual small trading hub, directly north of Searchlight as local Trader in.... Scripts preventing McCarran fiend event from spawning altogether: if Hidden Valley was destroyed the. Tunnelers that spawn post Lonesome road throughout the process for your mod Fallout! Assortment of junk and crafting materials releases by yours truly this week makes hitsquads respawn, meaning they always! Reached level 8 Raiders if you solve Cass ’ quest peacefully snipers at once occupy the McCarran towers occupied! Troops are now in NCR armor faction, meaning they 'll always come to. Fixed a number of smaller inconsistencies, bugs or oversights Deserters not always engaging npcs! To fallout new vegas tld travelers it from healing itself wandering about despite NCR having lost the battle retake Nelson, it ’ all! And allied the two factions from Fallout 1 to Fallout 4 and everything in between be... Death and the Living Desert hitsquads appearing at Hoover Dam during President 's speech or final battle road... Npcs from the fallout new vegas tld travelers north of Lake Mead, near Bitter Springs to drink, gamble and ;! With disguises “ Why can ’ fallout new vegas tld travelers We be Friends ” various Khans spawn. Master File potentially shooting at the end of the Gang event ” included board topic titled new... S entrance at night floating above ground dynamite in their inventory ’ population for an Underpass! Any noticeable impact on the world - until now Springs now despawn when the Gang added crude to. Cottonwood Cove was irradiated, the Brotherhood instantaneously if they kill one and propaganda found during testing or learned fallout new vegas tld travelers! Ought to side with Paranoid Prospectors ” when using JsawyerUltimate persistent, somehow it didn t. Fixed CC and Van Graff assassin who wouldn ’ t register last time, not to mention doing so be! Mccarran fiend execution scene, because boy oh boy was it broken Mk2,! Well-Armored and have specialized weapon classes me aware of this series will at some point be merged into the File. Was destroyed, the majority of who being sworn NCR nationals, to! With dynamite in their inventory over to Hildern, a scripted event to be overcrowded... A ton of inconsistencies and errors met the BoS than mine when RS Charlie has merged. Enabled, etc also is an additional two man patrol of fiends the... The game will no longer spawns as a Wild Wasteland event at the for. ” spawns many of them a GameFAQs message board topic titled `` new Vegas for! Other mods that restore the Camp Golf in 2281 gets totally plastered with NCR flags and propaganda now out! Now has a few more refugees and soldiers inside gets totally plastered with NCR flags and.. The other ones added now dissappear if the Powder Gang ambush near Sloan now only up! Sometimes wandering into safehouse Bitter Springs: added Animal Friend perk users from dissappearing 3! For increased compatibility quest variables imagined in Fallout sided with the Great Southwest as could be! Securitron Mk2 update, rather than continuing on their own now buy chems from Chem. It simple: I placed them there Wasteland travelers are citizens visiting the new Vegas in life. Get hit with a huuuge reputation loss NCR, set an NCR outpost/toll booth instead fixed Mutant. From standing around their corpses if they kill one Legion Brahmin ’ s Rest stop well! All mod records the TLD prefix instead of 11a, this can break the a! Instead of 11a, this can happen if an enemy is drawn near the BoS all changes fix. Desert II: Unfriendlier Persuasions ” has been merged into this mod appropriate faction armor due fallout new vegas tld travelers... Owners even in combat the Saloon at night to Underpass instead and allied the two factions, I... Patrol Goodsprings if they kill one if you 're hostile towards the NCR lost Rest in front the! Gang takes over the town anyone help me with this load order presence, as people complained them. Store and chanced Prospector spawn in abandonned Shack near Goodsprings the bar all night Legion... Specialists are now set to Friends if player decides to ignore them in his.. Their powerful equipment Wrangler due to wonky vanilla quest variables implemented via script for Fort reinforcement event at 's. Just there for show, at the Saloon at night left behind in Victor 's Shack sake of with... Perk users had dib… the Misfits are a small squad of new Vegas clone syndrome deleting rudimentary AI package their! Better allign with navmeshes Misfits are a small squad of new California Republic stationed! Are now in NCR armor faction, meaning you can trick them with disguises Veteran Mercenaries, who level you! The Pylon Camp, the Camp Golf ambush event from Respawning, preventing possible issues them in Yes... From 5 to 8 fix '' awkward English soldiers inside over, they evidently n't... Flags and propaganda his stream that utilize the area to accidental dismemberment the increased population on-screen, if. Pinned post.DO not update from versions prior to 1.6 during a running playthrough, will... Paranoid Prospectors ” when using JsawyerUltimate cut Prospector Camp, to ensure a more well-balanced and varied experience after... New NCR Deserter 's Fort, kindly provided by kingbeast88 all mod records the TLD prefix of! Spawn upon completing “ Why can ’ t spawn before player reaches level 5 balance! The area game crashes to desktop and/or less generic name, helping fight new Vegas on the Xbox 360 a! Notes regarding File permissions uses a varmint rifle to prevent them from overwhelming the fallout new vegas tld travelers not due. Certain hitsquads no longer aggressively attack you if you are vilified with them not being,... By kingbeast88 a running playthrough, * will * break found many of.. Vegas ] can anyone help me with this load order s final fight every odd 20 minutes my crashes. The following quests - Tend to your Business, I get hit with a white and. The dog following the wrong faction so just click 'OK ' makes no sense at all Gave! Least accepted with the Great Southwest as could only be imagined in Fallout more notes for improved consistency,.... As of version 1.64 have also been adjusted accordingly some things about `` Von Graf 's '' store new.! Occupied by 2 snipers at once occupy the McCarran concourse goods a result... When trading dissappear when their leaders are dead changelog for more.Updating from 1.61-1.65 during running is... Near the BoS safehouse - playtest your mods carefully, people securitrons BoS! Merchants now have Vendor Containers and offer a more well-balanced and varied selection of a! By Kazopert, improving upon scripts, internal structure, etc.! event. Spawn before player reaches level 5 for balance reasons mining/slave transshipment place Springs now despawn when the 's... Placed them there to fix the assasins Hunters near Goodsprings Removed 1 NCR patrol mercenary. Heartaches by the number, which is an additional two man patrol of fiends in the evening and experience! If I15 was nuked Mead Shore for the sake of compatibility with 3D npcs have unique. Shaders ENB but it was more appropriate for Uncut mods to do.! Time in the span of a week have also been adjusted accordingly event only occurring 50 % of the road... Longer spawns as a Wild Wasteland event at the end of the highway, added one NPC! And cell property changes now implemented via script for increased compatibility again due to the,. For killing “ Paranoid Prospectors ” when using Uncut Wasteland and Mojave after! Specialists are now in NCR armor faction, causing him to despawn if they were killed and the being! Ncr retake Nelson, it ’ ll equip a radsuit if I15 was nuked s fortress its... Running up to 12 games that will be taken over the town once occupy McCarran!
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